1st
of Ferandis:
-Party meets
each other in Port Lyss
-leftnote at
Serpent’s Pub
-choose the “Tunnel
Job”, head right towards it
-Cleric
falls into sink hole; Zilvra buys a draught to help out the dwarf
-Find house
Mosaics and Masks of Drow Houses
2nd:
-Stayed in
cavern and attacked by large spiders
-Returned to
surface for rewards and information and items from Orphans
-Received
Missive, went to mansion house of Ignatious Madrigal; met pudgy balding human
man
-Return to
retire at the Fox & Hellhouse pub, look for Raven’s Guild contact in Port
Venn
* Find Zitka (orc) Raven’s guild
contact in Port Lyss
3rd:
Rest
4th:
-Return to
the Manor; Bald Madrigal replaced with younger Madrigal
-Asks party
for a favor (a job); will pay for information with money, also wants another
Merchant’s reputation ruined (given time limit)
-Return back
down to Pit; clear out cave
-1000 exp at end of session
5th:
-Head back
down into spider cave/sinkhole
-defeat
large cave spider and find secret door behind it, leads to 2nd
Basement level
-return to
surface
6th:
Hire Gyles (Rouge) as a trap finder for 2gp per day, double if there is
fighting
7th:
-Back into
hole, discover strange prayer markers
-Witch uses
all spells, must return to entrance
8th:
Back into the sinkhole again
-fight
trogladite, find strange checkered floor and dead bodies of drow, room of
spirals carved into the living rock, firetrap and another set of stairs leading
down under an alter to the Lady of the Bones
-exit cave
and return to town
9th:
Travel to Port Venn for Madrigal’s job in a carriage to make it there on time.
11th:
Arrive at Port Venn in the evening
-Current
head of city is Duke Hering Gare, taxed to enter city
-Orrous
Bolber – Main Gate Authority
-Indil
Bolber – Main Dock Authority
-find
lodging at the Wench’s Cauldron
12th
: Zilvra and Rire go to Oreiska House to find information, fail
-Velve and
Mero hole up in the Bronze Cask to discuss things
13th:
Meet with Lord Madrigal, discover he would like to ruin the slave merchant named
Gray H Barne (human)
·
wants
him to be embarrassed through Oreiska House if possible
14th
: go to Madrigal to get money for plan
·
Need
12 doses of poison, given 400gp to hire poisoner
·
Gyles
hires the poisoner – Basic/300 Advanced/700 Untraceable/1000
·
Zilvra
and Mero go to speak with Edward Coats (potter, human)
·
Dwarf
and Velve go to speak with Doble Arnson to try to remove Coats’ Debt to him,;
convince him of the contract being done
15th:
Go to Petal Districk and convince an old and “blind” House slave to help in the
plan
16th:
Poison is delivered to Madrigal’s estate.
·
1
dose to Coats to place in Barne’s Care
·
11
to Giles to pass on
o
10
to the House slave – She gains her freedom for this
o
1
to the poisoner
-20 GP to
Gyle’s stipend
-wait till 5
PM for results
17th:
*Gather information check* Rumours of the Duke being almost fatally poisoned
18th
Duke is questioning people and even the Dwarf winds up getting questioned
-Gyles sent
out to gather info on if party needs to hide.
21st:
Barne’s Trial is held, he is found guilty. There is congratulatory feast held by Madrigal (under separate
pretenses)
22nd:
Go to the House of the Ninth Wonder
·
Enter Fidget
-tells adventurers of a way into the
Underdark
·
by going through Hammerfel Below
·
Need a magical disrupter to get through the shield on Berandus Under
·
Black Vaults of Ivendal will have prisoner manifests
-Fidget needs a favor however – find a
trumpet for her which comes with a keystone and book
-sent missive to Madrigal about payment for job
23rd: Receive missive to Fall Ball
and clothes from Madrigal
-Ball @ 10PM in Port Venn
-Meet Ymestrea, a powerful wizard who lives
on the coast
-Ymestrea has information – Ghouls near the
forest of silence
-Return to the Bronze Bucket
24th: Leave Port Venn to attack
the ghouls
25th: Day of travel – awake to
thick/heavy fog, continue to travel
26th: Awakem to Ghoul attack –
adventurer’s asses kicked soundly
-pay Gyles 18gp for helping
27th: Walk of Shame back
28th: Arrive in Port Venn to stay
at an inn
29th: Sell items in city and
report to a local Chant
·
5 ghouls dead, fog cleared out
·
No response – Job for Bishops
30th: Missive from Madrigal to
guard a Dwarven Ale Merchant
-head out to do so
2nd: Return caskets of ale to
Madrigal – 80 gp to each person
3rd: leave to check on ghoul
problem
-make camp and setup watch
4th: Discover Smoke coming from
the forest – party investigates
-meet crazy lady in moving house with chicken
legs
-must meet her at Zilvra’s behest, enter
house
-leave house and appear outside of the
Estates of the Late Lord Barad Linethil
5th: Advance towards the castle
·
Lose Gyles in the manor
·
Find stairs with moss on them
·
Pit of Death below – Spike pit (dusted with Vampire spawn dust)
·
Zilvra falls and dies in the pit
·
“Light mummy” explodes – 1d10 pts. Str. Dmg.
·
Enter Lyssdionk, “Liz” (rouge)
-hide in tunnels and preform long term care
to those who are affected
8th: Move forwards and find
Vampire Zilvra
·
Try to fight and cannot, Bishops arrive
·
Bishops destroy Vampire Zilvra and cure party of vampirism and lead them out
9th: Travel to Tevin’s Cross
-Owl bears seen, but avoided
10th: Arrive @ Tevin’s Cross
-Cross River Tord on ferry (cost 5 gp)
-Rire finds out about Izhus, (elvin Stargazer,
cleric of Desna)
-arrive at Alland Family Turnip Farm (30
acres)(update to 40 acres so that it is ¼ mi. squared)
-spend the night; Grandma Alland doesn’t allow any
stealing in her house and has mithril knives on hand to prevent such
11th: Journey back to Tevin’s Cross from the
farm
-Investigate the Black (Sorceress) Tower
·
Mostly rubble
·
Find strange levers and Rire pulls it
·
Tower shifts 5 stories upwards revealing
basement below
·
Basement covered in gold plates with
pictograms
·
Pictograms show drow matrons and tower
scenes
·
Scripture of the beauty is found as well
·
Language familiar, but Velve and Liz can’t
figure it out
-venture to top floor of tower; cause a scene
-12 local Bishops are called to investigate, 200
people stand around gawking
·
Plan A – Hide and wait to escape the
tower with rope
·
Plan B – Defend and fight way out when
out numbered
-fight until knocked unconscious
16th: Wake up imprisoned @ Port Lyss
-Meet Lady Esdeaths
-told to go to Beryl and steal the Royal Roll Book
-arcane bonds placed on wrists to prevent from going
astray; blow up if it does happen
-agree to terms and take ship upriver
17th: Arrive in Beryl Midday
-go to Architect Guild
-Meet Grand Master Archibald
-steal map of Beryl and Palace, make copies
-attempt to make forged writs of entrance; fail
-contact Raven’s Guild and sent to Estal (the
asshole), 12 year old girl who is a master forger
·
she promises writs in exchange for the
Royal Treasury Seal
18th: Try to return original maps to
guild
·
(table incident)
·
fire in the construction wing
-Velve gathers information on gunpowder council
-Use writs from Lady Esdeaths to enter into the
Palace on “Official Bishop Business”
-head towards the Financial office with “stolen”
stoles
·
See long gallery painting of all the
rulers of Pernishia starting with Warrior Queen Elita
-meet with Vyncent Berellius
·
King’s younger Brother and the Exchequer;
blood type AB
·
Shown Treasury Seal and memorize opening
pattern on strings (Green/Gold/Black)
·
Hear about 16 year agreement about to
come to end with Bishops (Find House Lyons Heir or be disbanded)
·
See Tapestry of the Blue Dragon
-Venture into Library
·
See Quartz Pillar (Crystal Library remnants
from the fall of Ivendall)(Wizard Avandariel)
o
Top of Pillar holds ashes of previous
monarchs
·
See Tapestry of the Red Dragon
·
Steal the Royal Roll Book while Rire is
making an unnecessary distraction
-Return to inn
-sneak to castle in middle of the night and steal
Royal Treasury Seal
·
Escape
-give seal to Estal, who hands over writs
-Return to tavern and send missive to Esdeaths
-arcane manacle bonds broken
-1050 gp given for the book (380 per person)
-5000
Exp given (level up quantity) end session
19th: Morning
·
Receive gunsmith box back from Esdeaths
·
Velve is given alchemical bullets as
well for payment
o
A way for Esdeath to try to lure Velve
into working for her
o
Liz and Rire sign contracts to work for
Esdeaths, their contracts bought from Madrigal, Velve remains with Madrigal
o
Supplies are bought before inevitable
journey
·
Liz promises Esdeaths the way to getting
into the Library of Persus (map)
-Leaving towards the Library by way of River Tassend
·
Take 5.5 days going down the river
·
Leave mid-day
25th Arrive @ Library of Persus
-trade Zilvra’s red book for the Trumpet and
Lodestone for Fidget
26th: Leave for Port Venn
28th: Arrive in Port Venn
-supply Horn and Lodestone to Fidget who parts with
information willingly
·
Hidden entrances to the Underdark still
open are in the Mountains near Keth; lead to Sekemina and Narvoth
-meet Fidellus (human) and Kyri (half elf?)
-receive
7845 Exp total session ends
-Called to Madrigal’s Estate
-speak with Madrigal
·
Raves about two of his going with
Esdeaths (political enemy)
·
Has book that was missing from library
for Fidget; forces promise not to tell
·
Knows about gun kit, promises not to
tell in exchange for forced promise
·
In return Velve receives stipend (20 gp
p/wk)
·
Madrigal will look into info on other
Drow (Angela)
·
Velve must get madrigal a dagger or find
Hall of Candles
·
Madrigal will look for a male Drow as a
helper
29th: Leave for Basilica
5th of Mezurah: Arrive in Basilica
-Greeted by Cassandra (succubus/previously
stripper); given tour of grounds as best as ability can provide
-told about grisly murders in city in past months:
·
Murdered have no connection to anyone at
all
·
Murders are brutal – limbs ripped apart from
bodies, possible torture, etc.
·
Can’t resurrect bodies or souls
·
Divination and necromancy doesn’t work
either
·
All procurers of magical goods found in
the ruins
·
5 in Ferandis
·
17 in Terith’an
·
3 so far in Mezurah
·
All goods left in possession return to
the Kingdom’s general property to be liquidated
·
Nothing appears to be taken from the scenes,
so they are not robberies
·
All of the people who were killed paid
extremely well for items
·
People now send to Amaranth for Bishop
Body guards
-from local Architects Guild ???? maps stolen:
·
City of Sunder
·
????? (unledge-able)
·
Mountains of Lance
·
Pernishia before the Sorceress Wars
·
Coast Line
-receive map of murders in Basilica for past five
years
6th: Return to Gibraltar’s to rest for the
day
7th: Journey to the Library entrance filled
with Zombies
8th: Evening – Arrive at Zombie Library,
break way through boarded up entrance
-delve into caved in cavern
-find section of city not crushed; avoid zombies and
ceiling squids
·
Hitch and lock donkey in house
-find secret door and escape through cave passage
way
·
Find secret room with Void Zombies and
strange tentacle Iron beast
·
Lock secret passage down and avoid beast
and zombies again
-find two doors, one with a large spade, one with a
large club
·
Spade door opens
-605
exp end session
-Down the spade hallway find door with Drow trapped
inside named Eptael
-Rire casts shatter on the door releasing Eptael
-find room on other side that looks like a bedroom
with a magical mirror that is Eptael’s sister trapped int here
·
She will only respond to questions asked
in verse
·
Receive notes about the door that led to
the black vaults
·
(insert visions here)
-find trapdoor on the other side of the room that
leads down, rest
9th: find stairs that lead down to a
large cavern
·
Find large cave filled with webs
·
Trapped by large Arcane Dream Spider
(casts illusions on the victims until dead)
·
Kill spider
-rest to heal con damage caused by spider venom
10th: Find way into large cavern with
floating areas connected by bridges, start to make way across